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VertexHeightDeformity

PQS
{
  Mods
  {
    VertexHeightDeformity
    {
      deformity = 0.01
      scaleDeformityByRadius = true
      enabled = true
      order = 21
    }
  }
}
PropertyFormatDescription
deformityDecimalThe amount of deformation that the terrain should undergo. Each point's height on the sphere is multiplied by this value.
scaleDeformityByRadiusBooleanWhether to multiply the deformity by the body's radius.