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AltitudeAlpha

Internal mod name: PQSMod_AltitudeAlpha

AltitudeAlpha, much like AerialPerspectiveMaterial, is a PQSMod that operates on mesh data for the sake of the terrain shader. While AerialPerspectiveMaterial seems to directly modify material properties, AltitudeAlpha (as its name implies) passes altitude data to the alpha channel of the color data of the mesh vertices. How this is used in the terrain shader is unknown.

Example

cfg
PQS
{
    Mods
    {
        // Source: Dres (built-in)
        AltitudeAlpha
        {
            atmosphereDepth = 4000
            invert = False
            order = 999999999
            enabled = False
        }
    }
}

Properties

PropertyFormatDescription
atmosphereDepthDecimalThe sea-level-relative altitude of the vertex gets divided by this value to obtain the alpha value.
invertBooleanIf true, the alpha data is inverted. By default, it has alpha=0 at sea level and alpha=1 at atmosphereDepth. This parameter inverts this gradient if need be.