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VertexSimplexHeightAbsolute

The VertexSimplexHeightAbsolute PQSMod conforms the terrain to a set height using simplex noise.

Example

PQS
{
  Mods
  {
    VertexSimplexHeightAbsolute
    {
      deformity = 1200
      frequency = 0.5
      octaves = 3
      persistence = 0.2
      seed = 134256
      
      enabled = true
      order = 25
    }
  }
}
PropertyFormatDescription
deformityDecimalThe deformity of the simplex terrain noise.
frequencyDecimalThe size of the each feature of the simplex terrain noise. As frequency gets bigger, size gets smaller.
octavesIntegerThe amount of blanketing over the noise. Higher octaves mean rougher noise.
persistenceDecimalThe complexity of or amount of detail in the noise.
seedIntegerThe random seed of the noise.