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PQS terrain materials

The PQS { } node's Material { } paints a body's near-surface terrain — the real, subdivided quad-sphere you fly down to and land on, which fades in over the distant scaled-space sphere as the camera descends. The shader is chosen with materialType = ….

  • Vacuum — the base sphere-projection terrain, for airless bodies.
  • Basic — the aerial-perspective (atmosphere) variant of Vacuum.
  • Main — full world-space triplanar terrain with every elevation band normal-mapped.
  • Optimized — like Main, but only the mid band is normal-mapped.
  • Extra — Main plus an ocean-fog distance control.
  • MainFastBlend — the 1.8 "fast blend" terrain used by stock Kerbin.
  • OptimizedFastBlend — the cut-down fast-blend build (mid band only).
  • Triplanar — the 1.8 zoom-rotation triplanar terrain.
  • TriplanarAtlas — the 1.9 texture-array zoom-rotation terrain (Ultra detail).
  • MainTriplanarZoomRotation — the PBR (specular) zoom-rotation terrain.