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Scaled-space materials

The ScaledVersion { } node's Material { } paints a body's distant, low-LOD sphere — the version of the planet you see from far away, before the near-surface PQS terrain fades in as the camera descends. The shader is chosen with type = ….

  • Vacuum — airless bodies; a painted colour map and normals, with no atmospheric rim.
  • Atmospheric — bodies with an atmosphere; adds a view-angle limb glow (Blinn-Phong lit).
  • AtmosphericStandard — the same, lit with Unity's Standard PBR model (KSP 1.9+).
  • Gas Giant — animated, procedurally-banded gas giants (Jool).
  • Star — the emissive, animated star surface (the Sun).